While the modern weapons are useful, they're not very interesting, despite the game's attempts to brighten them up.
Most members carry a primary and secondary weapon, with the exception of Father Paul Rawlings, who carries twin pistols. Not all members of Jericho are created equal, though.Īll of the squad comes in armed with a weapon of choice. Since Ross no longer has a body of his own, he uses his newfound power of possession to inhabit each Jericho member's body, granting him access to all of their weapons and abilities, as well as granting them his Psychic Healing ability. Instead, each member of the Jericho squad has a unique set of weapons, items, talents and magical abilities of which he or she can make use. There are no med kits, no new weapons, no ammo dropped by defeated foes - not even simple keycards.
Jericho differs a bit from most first-person shooters in that there are no items at all in the game. You may be led to believe that these plot threads will pay off later, but they don't. This is made all the more frustrating by the fact that the game does attempt to have some character development there are a few scenes dedicated to fleshing out a couple of characters, but nothing comes of them. When the credits finally roll, you'll be left staring at the screen, wondering what on Earth has happened, and if that is really all that you earned for your hard work. The last area of the game is just completely nonsensical, and even the unlockable in-game files do little to clarify anything. You travel from pointless area to pointless area, with the game quickly growing more incoherent as you progress. You go from stage to stage with little to no explanation of where or why you're going there.
The problem is that nothing comes of these characters and their quirks. Things start out pretty well, with a well-rounded cast with a number of different, often-clashing personalities. Jericho's plot is interesting in theory but incredibly poor in execution.
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Now down a man and trapped inside The Box, Jericho must find a way to stop The Firstborn before it breaks free and dooms all of humanity. Things quickly go sour for the current Jericho squad as it enters Al Khali, which has become The Firstborn's personal lair, or "The Box." Before the team even passes the threshold, Leach attacks and murders Ross, whose soul is then thrust into the body of one of his comrades. Throughout the centuries, various dark magicians have attempted to awaken The Firstborn and use its power for their own, and each time, they have been stopped by a previous incarnation of the Jericho squad. According to legend, that is the first being created by God, and it has such amazing power that it had to be sealed away. When Arnold Leach, a former Jericho operative-turned-traitor and his cult take over a small Middle Eastern town called Al Khali, it is revealed that they are attempting to revive a being known as The Firstborn. Their latest mission may be too much for even Jericho Squad to handle. Led by Captain Devin Ross, Jericho has a reputation for being the "witches with guns" who are capable of handling any situation that comes up. Chaplains who specialize in supernatural and occult warfare.
Jericho revolves around the elite Jericho squad, a covert branch of the U.S. Developer: Mercury Steam/Alchemic Productions